The Snake is a part in Getting Over It, located in Stage 3. The Snake is right next to the bucket, and is clearly labelled by a sign above it that reads "DO NOT RIDE SNAKE." If Diogenes rides the Snake (accidentally or not), the player will be uncontrollably sent back to the very beginning of the game, right next to the lake. The Snake has no friction, so even touching it with the hammer is dangerous, as it can easily send the player back to the beginning of the game if they are not careful, however careful movements it should ensure that the player does not fall down.
The Snake is used in the speedrun category 'Snake%', in which a player makes their way to the snake, rides it back to the start, then beats the game. It is also used commonly in competitions, whereby the competitors will have to ride the snake a given number of times before beating the game, not unlike in the Snake% speedrun category.
Trivia[]
- The Snake is a reference to the children's board game, Snakes and Ladders. In the game, players must move their piece up ladders to reach the finish; winning the game in the process. Player pieces that land on snakes will be set back several spaces or worse: the start of the board.
- The Snake is arguably the most infamous obstacle in the game. Not only does it send the player all the way back to the start, but it's also located very close to the end of the game. Furthermore, it's very easy to accidentally fall onto it if the bucket swings the wrong way, or if the player slips up while trying to climb the ice wall.